I am having a hell of a time trying to make the "artScale" property of a genericMesh actually do anything. It seems to have no effect at all. Can someone provide me with an example of why the following is wrong?
<create name="wormGateDestMarker1" type="genericMesh" x="5000" y="0" z="5000"
artScale="1.0" meshFileName="dat/Missions/MISS_MyGodItsFullOfHoles/asteroid.dxs"
textureFileName="dat/Missions/MISS_MyGodItsFullOfHoles/rainbow.png"/>
<create name="wormGateDestMarker2" type="genericMesh" x="5200" y="0" z="5000"
artScale="3.0" meshFileName="dat/Missions/MISS_MyGodItsFullOfHoles/asteroid.dxs"
textureFileName="dat/Missions/MISS_MyGodItsFullOfHoles/rainbow.png"/>
I would expect that to create two identical objects 200 units apart on the X axis, but one is 3 times larger than the other one because of the difference in the "artScale" parameters. It does not do this. It creates them the same size.
What am I misunderstanding here?
[Last edited Apr 18, 2012 05:36:09]