AggieCon was our crew's first test of 1.61. Overall, it seems to be working quite well, but we did run into a few problems.
Some of the computers had a really hard time staying in the game. These computers have previously been able to play the game just fine, so I'm not sure if it's a problem with the program or the computer. It's a problem that's been happening on and off before, but it's never been this bad. Specifically, the console would randomly get kicked back to the console select screen and be unable to re-join. The screen would display "server not started." Even restarting the client on that computer often did not work.
We also tried to do a little multi-ship action with EvanHawman's crew. I know that Thom hasn't been working much on multi-ship yet, but this might help once he does. It seemed that, whenever the two ships decided to attack each other, the server would crash if the server-hosting ship took damage from the other player ship.
Another suggestion I would like to make is in relation to the Captain's map. It would be very useful if the Captain could place a marker/waypoint/etc., as well as select a target, that the other consoles can see. This would allow the captain to pick targets and be a little more specific about requested courses.
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