As mentioned in other threads, my intention is to a single 3-hour experience that leaves a group of 1-st time players in awe when their mission is complete. This likely means a multi-threaded, GM controlled, story line focusing on as much immersion and in-game fun as possible. I believe that if the story line is at all complex, that having a rich canon and back-story will enhance all around gameplay. Certain parts of this story/canon can even be shared with the prospective crew prior to the actual game time to allow for the prospective crew to "get into it" before they even step aboard the bridge.
If the story is robust and the canon is complete enough, then possibly the comms officer, or any officer not engaged at the task at hand to access [somehow] the in-game atlas and pick up on potential 'hooks' in the story line that can equate to WHICH comms message to send to the enemy threat in order to turn them peaceful, or similar situations.
Whats the current state of the Artemis canon and is there a way to have that accessible through the game interface itself? I considered just having an extra computer or even just another monitor on a station or two that may just run a full-screen/kiosk interface to a web browser to be able to access this info while on the bridge. My particular slant on the LBE has each station looking at possible 3 full-sized monitors at their station PLUS having visual access to the MAIN screen as well so the access to this might not be too difficult.
 P.s. Oops.. This was posted here since I'm relating it to the LBE, however if this should have been posted in the Development topic, Thom please feel free to move it. (ya aint gonna hurt my feelins) :-)
[Last edited Mar 18, 2012 13:24:25]