To help Thom and everyone else working on mission scripts I plan to jot down the things I discover about mission scripting in Artemis 1.6. I invite everyone to post their discoveries to this thread.
still lets your script control whether or not a neutral will follow the player's orders despite our ability to put FOLOW_COMMS_ORDERS
in the AI stack. But when the value is set to 0 the reply message tells the players that the order is being obeyed when it is not. Thus the neutrals seem to be yanking the player's chains.
"Damn the torpedoes! Four bells, Captain Drayton!"
(Likely actual words of Admiral David Farragut, USN, at the battle of Mobile Bay. Four bells was the signal for the engine room to make full steam ahead).