A couple of issues I'm wondering about:
Once a player ship attacks an enemy, it seems impossible to get them to switch targets. Even getting out of weapons range, the enemy seems to follow the player and ignore other attackers, allowing players to 'kite' enemy ships. Is this the case?
Using <direct>, it seems like the first time you use it sets an absolute command that can't be overridden, even by other <direct> commands. If an enemy is directed at a point in space, it heads for that point, even if I later tell it to go to a different point, or to target a ship. If I direct an enemy to attack a ship, it ignores any further <direct>s, with the exception that as above, it will ALWAYS attack the player if the player fires on the enemy. This makes it very difficult to give enemies any sort of strategic planning.
Am I missing something, some other way to set a ship's targeting priorities?
[Last edited Dec 15, 2011 20:10:24]