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disabling systems without damage

posted Dec 08, 2011 21:13:11 by tallasse
Is it possible to disable a ship's systems without damaging them? For instance, I want in one mission for a ship's warp drive to be disabled while they're in a nebula, but not actually damaged, so it will function normally when they leave.
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3 replies
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Mike_Substelny said Dec 08, 2011 23:39:58
You can set the warp drive to damaged while in the nebula (and keep damaging it so DamCon can't fix it). Then you can undo the damage when they leave.

Alternatively, you can simply punish the players for using warp drive in the nebula. For example, is the throttle setting reaches 100% (neccessary for warp drive to engage) then start doing damage to the ship, start draining energy, cause the ship to spin out of control, or do something else nasty to them.
"Damn the torpedoes! Four bells, Captain Drayton!"

(Likely actual words of Admiral David Farragut, USN, at the battle of Mobile Bay. Four bells was the signal for the engine room to make full steam ahead).
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tallasse said Dec 09, 2011 16:38:36
Yeah, damaging the system and then repairing it is how I'm doing it now... I'm just worried about people skirting the edge of the nebula and using it as a free "repair damaged systems' nebula. If they're damaged when they go in, they will come out at 100%. Oh well, something to hope for in the future.
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Mike_Substelny said Dec 10, 2011 02:23:09
Then I suggest the energy thing. If they are inside the sphere of the nebula and moving at throttle greater than 99% (for example) drain 50 energy per second. Explain that the nebula interferes with their warp drive or something like that.

The effect would be if they warp in the nebula they will run out of juice fast.
"Damn the torpedoes! Four bells, Captain Drayton!"

(Likely actual words of Admiral David Farragut, USN, at the battle of Mobile Bay. Four bells was the signal for the engine room to make full steam ahead).
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