UPDATE: Released and ready to play!
After a long gestation "Truce or Consequences" is finally finished. It is a much more complicated mission that I originally anticipated. I won't complain about the programming problems I encountered, though someday I may blog about them.
The mission has Artemis pursuing a single, very tough Skaraan Executor that is full of surprises. The chase can span as many as six different sectors with some unique terrain, like a black hole that sucks in anomalies and a nebula that drains energy. But the mission's most unique feature is that there are two ways to win that are complete opposites.
BACKGROUND: In an attempt to prevent peace talks between Earth and Argonia, a Skaraan captain kidnaps an Argonian princess. The only hope for peace is for Artemis to rescue the princess. There are friendly ships from Earth and Argonia that want to help, but the princess's fate is ultimately up to the players.
GOOD ENDING: If Artemis can force the Skaraan Executor to surrender then the princess is rescued and there will be an alliance between Earth and Argonia, eventually ending the war (the "Truce" ending). But the Skaraan has many tricks up his sleeve and he won't give up easily.
EVIL ENDING: As Artemis is battling the Skaraan it is possible for the princess to be killed, either accidentally or intentionally. If the players kill the Argonian princess then the alliance will be impossible. The players immediately become the most reviled crew in space, and Earthfleet Command will stop at nothing destroy Artemis (the "Consequences" ending). To win this ending the players must wipe out all their friends aboard the Earth ships that come after them.
If I have done my job right then both endings should be very challenging to win.
As of September 17th the text-only version of "Truce or Consequences" is finished. I would like to playtest it before releasing it to the public and beginning production of the audio version. Unfortunately I won't have an opportunity to playtest it with my crew until mid-October. So I must decide between options:
1) release it as-is, tested only by me as a one-man crew and
2) find another crew to playtest it this week.
[Last edited Oct 17, 2011 03:27:37]
"Damn the torpedoes! Four bells, Captain Drayton!"
(Likely actual words of Admiral David Farragut, USN, at the battle of Mobile Bay. Four bells was the signal for the engine room to make full steam ahead).