Hitting a bit of a weird problem in setting up a little test mission. I'm creating a neutral ship, and the first thing I want it to do is stop roaming around on it's own (until I give it some scripted orders later on in the mission). Here's the applicable code from my start block (maybe there's a better way to do this):
<create type="neutral" x="15400" y="0" z="9000" angle="180" hulltype="0" name="Pegasus"/>
<set_object_property name="Pegasus" property="topSpeed" value="0" />
I'll then test the mission by running two Artemis instances - one as the server, one as a client. From the server I'll start the mission and everything works as expected.
Then, I'll join the session as a client - as soon as I do this, the other ship begins moving off on the client end, yet stays static on the server end. Something funky is going on =)
I'm fiddling about to find a workaround, but figured this might be worth reporting.
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