I accidently put this in Bridge Crew Coms. I meant to put it here. :)
I'm trying to make up a mission where the players ship starts off heavily damaged after an explosion by a traitor in the group. I'd like to slow down Damage Control somehow (probably in vesseldata.xml). What should take in game time a half hour or so is taking 2 mins. (all systems damaged fully). Either give me a way to slow down damage control so I can get a half hour repair time or allow me to "Overdamage" the systems so that it takes them at their current speed a half hour to fix it to 100%.
The Dam Con teams work slower when they have fewer members. Maybe your sabotage can reduce two of the DC parties to zero and the last one to one member. That would take a LONG time to repair!
My worry there is that I might lose said damage con team member and then they would be F**ked. I don't want to make it a no-win situation for them, just make it harder.
Even if I was to do that and he didn't die. How do I reduce the DC party to 0 or for that matter, once everything is repaired, increase them back to 3? There doesn't still seem to be a scripting option for that. :)