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Planetary Evac for Entire Fleet

posted Jun 21, 2011 07:24:20 by scottjsmith
Imagine it, the space above the planet is full of gigantic motherships, pulverizing the surface, flinging darts by the hundreds to destroy themselves in fiery collisions and cruisers by the dozens into the path of the player controlled fleet. Their mission is to reach as many evacuation stations as possible. Once docked, each ship must lower their shields and transfer as many survivors on board as possible while the rest of the fleet defends the station and the exposed fleet ship. Sounds tough? Keeping that ship alive is the easy part compared to navigating through this chaotic battlefield, with many ships wherever you look, you must concentrate your fire on the cruisers in your way and work together to save as many as possible. Oh and don't forget about the mega-instant-death beams of the motherships that you have to avoid. There's little hope for the people of Exigeni Persus VIII. Mission ends after the last station is destroyed and the players reach their exit zones.
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5 replies
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Mike_Substelny said Jun 21, 2011 12:26:04
Are you working on this mission script, Scott?
"Damn the torpedoes! Four bells, Captain Drayton!"

(Likely actual words of Admiral David Farragut, USN, at the battle of Mobile Bay. Four bells was the signal for the engine room to make full steam ahead).
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scottjsmith said Jun 23, 2011 00:23:48
Does posting that yesterday and replying to this today count? I'm also learning the scripting and planning out communications, etc. I think I'm working on it, but the way I work, I can never tell :) Why Mike, want to help me get it rolling?
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Mike_Substelny said Jun 23, 2011 18:31:19
I don't know, Scott. In some ways your mission doesn't sound like Artemis. It sounds like more of a strategy game where one player controls multiple ships.
"Damn the torpedoes! Four bells, Captain Drayton!"

(Likely actual words of Admiral David Farragut, USN, at the battle of Mobile Bay. Four bells was the signal for the engine room to make full steam ahead).
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scottjsmith said Jun 27, 2011 22:46:55
That's the scale I was going for, yes. However, I think it could be a lot of fun in Artemis (assuming it supports most of the needed features). Why not have those multiple ships controlled by multiple people and still acting as a cohesive squad.
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Mike_Substelny said Jun 28, 2011 01:30:28
Scott, the scripting system currently does not support multiple crews in the same game. As you described it, this would be a scenario in which the Artemis communications officer would be very busy giving instructions to the various ships of the fleet, but to the rest of the crew this would be an ordinary battle.

I don't mean to stifle your creativity; I would love to play the mission that you have described. But you might need to make some changes for it to be a good Artemis scenario.

There are no "motherships" in Artemis. Other than Artemis herself, there are two classes of neutral ships and twelve classes of enemy ships.

In a mission script there is only one player controlled ship; though the AI controlled neutral ships can be made to take orders from Artemis's comms officer. All of the players can only reach one exit zone per game because they are all in the same ship.
"Damn the torpedoes! Four bells, Captain Drayton!"

(Likely actual words of Admiral David Farragut, USN, at the battle of Mobile Bay. Four bells was the signal for the engine room to make full steam ahead).
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