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USS Bubble Butt

posted May 30, 2011 20:13:56 by ThomasTaylorMansfield
Last night I convinced some friends to give Artemis a try. Unfortunately we were all pretty drunk by about 30 minutes in. As the only person who's really spent a lot of time with the game, I was captain. Things were going okay for a while, but playing this game drunk really doesn't do it justice. We played a few skirmishes and the two missions included with the game and everybody had a pretty fun time. Playing the first time, you should really make sure your crew is aware of the controls of their station, their duties, and what to do in combat situations. Most of this comes from experience, but you can give some heads up training beforehand. I tried to get everybody to switch up stations often and rotated command. Unfortunately by our first rotation we were pretty hammered and couldn't go on after the next death. It was a learning experience for all of us. I'd really like to do more missions with my crew, but unfortunately there's no consolidated space here for missions, like a wiki or something. I really look forward to missions with audio/video, etc.

As far as actual game improvements, we noticed that science station and comms could pretty easily be doubled up with whomever is commanding under most situations, making 4 person crews pretty easy. When we went into skirmish mode with the space monsters, we found that there was no effect with conventional weapons of any kind, which would have been a great opportunity for science station to prove it's worth, but was totally useless. Unfortunately it appears that space mosters have no vulnerabilities, cannot be targeted, and are there purely to make your life difficult. Like Kirk, I don't believe in no-win situations.
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3 replies
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Vorus said May 30, 2011 23:39:05
Unfortunately it appears that space mosters have no vulnerabilities, cannot be targeted, and are there purely to make your life difficult. Like Kirk, I don't believe in no-win situations.

Do what the glorious Captain Martok (Another user here) did, in true Kirk-like fashion. Change the rules. Let's just say that there are things that can be done to make the monsters less of a difficulty. Put full power to shields, skirmish with a monster long enough, and the idea will come to you.
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Khomerex nal Khesterex

The unofficial Artemis Wiki, your best source for Artemis Information
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Mike_Substelny said Jun 09, 2011 12:45:25
Or take advantage of the monster's invulnerability. Get an enemy fleet to chase you straight toward it, then when monster and fleet see each other warp away and watch the carnage.
"Damn the torpedoes! Four bells, Captain Drayton!"

(Likely actual words of Admiral David Farragut, USN, at the battle of Mobile Bay. Four bells was the signal for the engine room to make full steam ahead).
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Vorus said Jun 10, 2011 00:57:44
Yeah, that was actually what he did. (Actually, we got the monster to follow us, not the other way around, but it still worked.) That thing took out two Elites for us. It was glorious.
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Khomerex nal Khesterex

The unofficial Artemis Wiki, your best source for Artemis Information
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