Members | Sign In
All Forums > Mission Scripting
avatar

Shakedown Cruise

posted Apr 25, 2011 18:50:13 by Mike_Substelny
EDIT: The Shakedown Cruise mission script is available for download from my new Google Site. Click a link below to visit the homepage or the blurbs for Shakedown and the other missions I have in the pipeline.

Mike's Artemis Mission Scripts homepage.

Writeup blurbs for Mike's mission scripts under development.

EDIT: THE FULL MISSION SCRIPT APPEARS BELOW IN TWO PARTS

My friend Dylan and I are working on our first mission script: a Shakedown cruise. Its purpose is to let new crews become familiar with Artemis's performance, i.e. the energy used to travel at Warp 1 vs Warp 4, the damage done by beams with 1 point of power vs 8 points of power, etc. It will also help you to become familiar with the enemy ships.

We reached a stumbling point in the OGG audio files recorded using Audacity. Audacity plays all of them normally but Artemis does not. Artemis plays some back at normal speed while it plays others at half speed. Once we get this ironed out we will release this mission script for your enjoyment. We expect to have it done by Friday, April 29th.
[Last edited Jun 20, 2011 01:27:30]
"Damn the torpedoes! Four bells, Captain Drayton!"

(Likely actual words of Admiral David Farragut, USN, at the battle of Mobile Bay. Four bells was the signal for the engine room to make full steam ahead).
page   first prev 1 2
27 replies
avatar
Mike_Substelny said Jun 14, 2011 02:50:19
Ironically, I was playing Shakedown with my nephew just before I read your response. We were destroyed within minutes. It's harder than I thought! I can't win it on Difficulty 8, but Difficulty 5 is fun.
"Damn the torpedoes! Four bells, Captain Drayton!"

(Likely actual words of Admiral David Farragut, USN, at the battle of Mobile Bay. Four bells was the signal for the engine room to make full steam ahead).
avatar
Vorus said Jun 15, 2011 18:40:17
Arg, the game hangs when I try to play it. Same thing happened with one of Martok's missions, so I'm thinking it's due to a formatting fault in the text editor in Ubuntu Linux or something. How important is indentation? Is there an easy way to copy the text from here and past it into something that will format it correctly?

<EDIT> Maybe just zipping up the MISS folder and putting it on a filesharing site is the easiest way? That's the only way I've been able to share missions so far.
[Last edited Jun 15, 2011 18:51:46]
-----------
Khomerex nal Khesterex

The unofficial Artemis Wiki, your best source for Artemis Information
avatar
Martok42 said Jun 16, 2011 06:11:43
Filesharing doesn't seem to work either. Your mission does the same thing Vorus, though this time it came with an error box.
A vital mission, impossible odds and a ruthless enemy, what more could we ask for?

Follow the Star Trek, Into The Breach mod for Artemis: NegativeZone
avatar
Mike_Substelny said Jun 16, 2011 14:46:21
I have been able to play Encounter at Farport and The Cody Asher Marooned on my Artemis server. I pasted the documents into XMLPad Pro (Thom turned me onto this, it's free) and saved the file in the correct folder. Are you able to get XMLPad Pro?

I don't think indentation is very important, but it's possible that your text editor is causing a problem. I had a lot of trouble when I was using Microsoft Notepad to edit the XML, but when I switched to XMLPad Pro many of the problems disappeared.
"Damn the torpedoes! Four bells, Captain Drayton!"

(Likely actual words of Admiral David Farragut, USN, at the battle of Mobile Bay. Four bells was the signal for the engine room to make full steam ahead).
avatar
Martok42 said Jun 16, 2011 15:20:32
I am not sure about Vorus but I just use the normal "text editor" in Ununtu Linux, and I bet Vorus does too.

It recognizes code when you start typing it and color codes everything, and tells you where mistakes are and whatnot. So it's a bit smarter then just notepad, but I will give XMLPad Pro a shot.
A vital mission, impossible odds and a ruthless enemy, what more could we ask for?

Follow the Star Trek, Into The Breach mod for Artemis: NegativeZone
avatar
Mike_Substelny said Jun 20, 2011 01:27:05
Never fear, you can now download the Shakedown Cruise mission script from my Google Site. Click here for Mike's Artemis Mission Scripts homepage.

Click here for writeup blurbs for Mike's mission scripts under development.

This should work. If you have trouble please let me know ASAP.
"Damn the torpedoes! Four bells, Captain Drayton!"

(Likely actual words of Admiral David Farragut, USN, at the battle of Mobile Bay. Four bells was the signal for the engine room to make full steam ahead).
avatar
Vorus said Jun 20, 2011 03:35:35
Aha! Finally! (As a side note, you have to have the Mission folder named the same as the mission file itself. Good to know.)

I've only done half of the mission so far (Up to winning DS3's objective), but it's very cool so far. You provide good assistance to the crew and some very good helpful advice. I like the escalation of danger. It's slow enough for new crews to not be overwhelmed, but fast enough to not seem too redundant. I also like the part with the anomaly, very cool.

The only thing that I think could improve is that I killed DS3 twice by firing nukes. (I was glad you made it reappear, by the way.) Maybe having the Argonians spawning somewhere other than right near the station would help be better, because even if you try to draw them away, they hover around the station anyway.

But other than that, it seems very well done, and I haven't come across any real problems. Very nice work, man.
-----------
Khomerex nal Khesterex

The unofficial Artemis Wiki, your best source for Artemis Information
avatar
Mike_Substelny said Jun 20, 2011 20:49:44
Thanks, Vorus.

In that zip file, were the xml file and folder not named the same? I though they were the same.

The accidental killing of stations is part of the lesson, especially around DS3. You can learn to draw enemies away from a station, and "Shakedown" gives you several chances to practice. It's also a good opportunity to learn the difference in damage taken by a station near a nuke explosion vs a station near a mine explosion. Hint: try laying some mines close to a station before the enemies spawn and see what happens.

The hardest lessons are obviously DS4 (Torgoths) and DS5 (Skaraans), though there is a lot of luck involved at DS5. A Skaraan might uncloak right on top of you and cripple your ship in seconds, but other times his jump drive might land him in the middle of a mine field that blows him to bits.
[Last edited Jul 01, 2011 19:37:23]
"Damn the torpedoes! Four bells, Captain Drayton!"

(Likely actual words of Admiral David Farragut, USN, at the battle of Mobile Bay. Four bells was the signal for the engine room to make full steam ahead).
avatar
Vorus said Jun 20, 2011 21:14:56
The zip file only contained the .xml, not the folder itself, so I just dropped the /xml into a folder I called "MISS_test". So it probably would have worked at that point if I just named the folder correctly. :P


Ah, so it was planned. Well that's fine too, then. (Maybe a "Hey you killed the base!" message would be cool though.)
-----------
Khomerex nal Khesterex

The unofficial Artemis Wiki, your best source for Artemis Information
avatar
Mike_Substelny said Jun 21, 2011 00:16:26
Your Communications officer should have received a message from CAL 9000 saying he was disappointed that the base was destroyed.

I'll re-zip the file so that it is opened in the correctly named folder. Thanks for the catch.
"Damn the torpedoes! Four bells, Captain Drayton!"

(Likely actual words of Admiral David Farragut, USN, at the battle of Mobile Bay. Four bells was the signal for the engine room to make full steam ahead).
avatar
Vorus said Jun 21, 2011 02:24:31
I checked both times I did it and didn't see a message, but I was trying to do everything myself, so it's entirely possible that I may have missed it.
-----------
Khomerex nal Khesterex

The unofficial Artemis Wiki, your best source for Artemis Information
avatar
Mike_Substelny said Jul 01, 2011 19:35:06
I re-zipped the file so that it will unzip in the correctly named folder. Please let me know if you encounter other problems with "Shakedown."
"Damn the torpedoes! Four bells, Captain Drayton!"

(Likely actual words of Admiral David Farragut, USN, at the battle of Mobile Bay. Four bells was the signal for the engine room to make full steam ahead).
Login below to reply: