Howdy yall, just wanted to announce a new ship crew out of College Station, TX and give some feedback from our 1st weekend of shakedowns. Some of the others may start posing here as well:
1. Thom the game is AWESOME!! The game has amazing potential as well and we want to help however we can.
2. Weapon balance: I found a Longbow style to be very (too) effective, just load up on missiles and nukes, stay out of range and rain death upon the enemy. Perhaps adding a miss chance, giving the AI missiles, or adding some form of countermeasures to both sides would make this a bit more dynamic.
Another captain went with more of a bombing run style. He would line up on a target cluster, pump forward shields, fly over them and dump 2 mines on top of them. Amazingly (too much?) effective.
3. Warp in combat: While it allowed for superior tactical maneuverability it mostly made impulse useless and provided an amazingly simple and effective escape plan (barring a few mishaps). Warp within range, turn a bit, and shoot till dead. Warp to next. I definitely support the idea of some form of spin up time.
4. Main screen: A number of the crew felt that the captain should have some way to modify the main screen for themselves when the rest of the crew is occupied. Perhaps just using 1-7 as hot-keys for the crews that want it as an option?
Again, awesome game and we look forward to the next update and seeing where you boldly takes us next.
Login below to reply: